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Inspiring use of Godot in HTML

Great example of a game that could use a map maker and/or race feature with ghost players trying to go fast.

Very good game and level design

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This game is the game that has surprised me the most; at first I thought it was just another plain old platformer, but this game has real charm! Just completed it, but took me a good half hour!

Sadly I have had to reduce the rating on use of limitation, since I'm not sure it counts as a 'timer' if you have full control over the depletion; that's more like 'limited resource'.

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Yes, this is fair. I planned to create levels 36-40 that had darkness, and your car lights constantly drain battery. But I haven't slept for the past 2 days, so at the end I gave up, uploaded what i had and went to sleep. I slept for 16 hours 🙀. Those deleted levels are the reason why on credits screen there is a new music track called Midnight Drive. It was meant to play during levels 36+ (credits ended up being level 36).

Now that I finally woken up it turned out I only needed to reposition point lights 0.5px into the car to fix all bugs I had with tilemap occulusion...

Yeh, these things happen! And to be fair, the way you've applied the timer limitation is pretty similar to alot of other games in the jam. There are a few like yours that the 'timer' only applies on actions, and I've taken the same approach of reducing my rating since I think it's 'limited resource' really; there are other games where the drain is constantly there, and I think that's a fairer application of the timer idea.

I have now released levels 36-40 with darkness. (Original version 1.0.0 is still available for download).