In this engaging puzzle-platformer, embark on a thrilling journey across 40 levels, strategically maneuvering your RC car with a limited battery charge. Avoid spikes, jump on springs and ride on moving platforms!

If you encounter stuttering or lag, try downloading windows build. Web build can be less performant than desktop build.

Controls:

[ A ] / [ D ] - Drive (Left and Right arrows also work)
[ SPACE ] - Jump
[ W ] / [ S ] - Pan camera up or down (Up and Down arrows also work)
[ Ctrl+F ] - Toggle Fullscreen (Win)
[ Cmd+F ] - Toggle Fullscreen (Mac)
[ Esc ] - Exit fullscreen in browser
[ Tab ] - Pause & Settings
[ Alt+F4 ] - Quit Game (Desktop)

Changes 1.0.1 (Post Jam):

- Fixed a bug that could lock out the game in level select menu.
- Fixed blurry icon (pc build & web loading screen).
- Mapped WSAD controls to also work with arrow keys for left handed players.
- Mapped TAB as secondary way to open menu. ESC is reserved on browsers to exit fullscreen.
- Fixed small bug with light occulusion, that prevented me from releasing levels 36-40.
- Released levels 36-40.
- Added buttons to pause menu (Esc): Resume, Toggle Fullscreeen, Restart Level, Next Level, Level Select and Quit.
- Quit buttons are hidden on a web build.
- Level select menu now looks slightly better.
- Completing credits level takes you back to level select.
- Added tutorial text to level 1 explaining [TAB] keybind.
- Added tutorial text to level 31 explaining boxes.
- Added tutorial text to level 36 explaining lights and darkness.
- Added tutorial text to level 40 explaining light emitting box.

Credits: 

Code & Art by (Jacek Czajkowski) 

Music: 

Rhytm Garden, Arion, Ganymede, Napping on a Cloud, Mythica, Midnight Drive
by congusbongus

Software:

Godot 4, Aseprite, rFXGen

Misc:

Color palette is "Pastel QT" by polyphrog
This game was created for Mini Jam 157: Electric.

Updated 15 days ago
Published 18 days ago
StatusReleased
PlatformsWindows, HTML5
AuthorPusio
GenrePlatformer, Puzzle
Made withGodot, Aseprite
Tags2D, Godot, Pixel Art, Retro
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
1.0.0-mini-jam-157-electric-web.zip 36 MB
Download
1.0.0-mini-jam-157-electric-win.zip 52 MB
Download
1.0.1-mini-jam-157-electric-win.zip 52 MB

Comments

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Inspiring use of Godot in HTML

Great example of a game that could use a map maker and/or race feature with ghost players trying to go fast.

Very good game and level design

(1 edit)

This game is the game that has surprised me the most; at first I thought it was just another plain old platformer, but this game has real charm! Just completed it, but took me a good half hour!

Sadly I have had to reduce the rating on use of limitation, since I'm not sure it counts as a 'timer' if you have full control over the depletion; that's more like 'limited resource'.

(1 edit)

Yes, this is fair. I planned to create levels 36-40 that had darkness, and your car lights constantly drain battery. But I haven't slept for the past 2 days, so at the end I gave up, uploaded what i had and went to sleep. I slept for 16 hours 🙀. Those deleted levels are the reason why on credits screen there is a new music track called Midnight Drive. It was meant to play during levels 36+ (credits ended up being level 36).

Now that I finally woken up it turned out I only needed to reposition point lights 0.5px into the car to fix all bugs I had with tilemap occulusion...

Yeh, these things happen! And to be fair, the way you've applied the timer limitation is pretty similar to alot of other games in the jam. There are a few like yours that the 'timer' only applies on actions, and I've taken the same approach of reducing my rating since I think it's 'limited resource' really; there are other games where the drain is constantly there, and I think that's a fairer application of the timer idea.

I have now released levels 36-40 with darkness. (Original version 1.0.0 is still available for download).